Hail of Fire - Operation Overlord Campaign at Waterloo Games Waterloo Games
Allied Sectors 5
Axis Sectors 45
Battles Fought 0
Campaign Week 1
Campaign Starts In --d --h --m --s

City Control

Control all 7 cities for 7 days to win, or control the most cities by Week 12.

0
Allied Cities
vs
7
Axis Cities

Leaderboard (Top 4)

••• WEEK 2 - THE PUSH INLAND •••           ••• WEEK 2 - THE PUSH INLAND •••           ••• WEEK 2 - THE PUSH INLAND •••           ••• WEEK 2 - THE PUSH INLAND •••          

Click on a sector to view details. Red = Allied Black = Axis

Campaign Map

Controlled Cities

Recent Games

Campaign Overview

This is a flexible, map-based campaign where players fight for control of Normandy over 8 weeks. Players schedule games at their convenience, fight for sectors on the campaign map, and earn raffle coins for recognition and potential prizes.

The campaign is designed to specifically accommodate any level of participation - play one game or twenty!

Core Principles

  • Play as much or as little as you want
  • Bring whatever forces you want (within reason)
  • Change your army between games freely
  • Everyone has a fair shot at recognition and prizes
  • Earn bonus coins by supporting the store

Scoring System

Coins track your contribution and serve as raffle entries at campaign end.

How to Earn Coins

Action Coins
Play game + post pics on Discord +1
Share pics online & tag Waterloo Games +1
Every $30 spent at store (per receipt)* +1
Paint/assemble models in store +1 per session
Use newly purchased model in game +2 (one-time)
Bring new player for first HoF game +2
If that new player joins campaign +2 additional

*$93 receipt = 3 coins. Smaller receipts can't be combined.

Coins also grant in-game rerolls! See Campaign Veterancy below.

Joining the Campaign

To Join

  1. Declare your forces: Axis or Allied
  2. Add your name to the campaign roster (Discord/store)
  3. Start scheduling games!

Your declared side determines: Which raffle you're eligible for at campaign end. That's it. If need be, you can still play games representing either side during the campaign.

Scheduling & Playing Games

Step 1: Schedule a Game

  • Contact another campaign participant (Discord/in-store)
  • Agree on date/time to play
  • Determine who will play Allied and who will play Axis for this game

Step 2: Roll for Initiative

  • Both players roll 1d6
  • Allied player adds +1 to their roll and wins ties
  • High roll wins initiative

Step 3: Winner Chooses Battlefield

  • Initiative winner declares which friendly sector will be attacking which adjacent enemy sector (paradrops excepted)

Step 4: Build Your Forces

Build any force you want. You can use the Force Parity Procedure to balance the scenario.

Step 5: Share Forces

  • Show each other your forces
  • Count vehicle teams (tanks, half-tracks, armored cars, etc.)
  • Player with more vehicles = Scenario Attacker
  • If tied, Allied player chooses
  • Check coin totals: Each player announces how many rerolls they have (coins ÷ 4)

Step 6: Calculate Modifiers

See "Break Limit Modifiers" section below

Step 7: Play the Game

Standard Hail of Fire game using chosen forces

Step 8: Resolve Sector Control

  • Initiative winner wins: The attacking faction captures the target sector (exception: Axis cannot capture landing sectors)
  • Initiative winner loses: No territory changes (attack repelled). The target sector receives a Reinforcement marker — defenders held and have reserves in position, granting +2 BL to the defender for all future attacks on that sector. Stacks with each consecutive repelled attack (+2, +4, +6, etc.). Cleared when the sector is captured or its supply is cut. Applies to either side when defending
  • Update store map immediately (move pins)

Step 9: Report Results

Both players post to Discord:

  • [SECTOR NAME/CODE] - [Winner] defeats [Loser]
  • Attack: [Sector attacked] FROM [Sector attacked from]
  • Result: [Which sector changed hands, if any]
  • Modifiers: [list adjacency/supply/terrain]
  • @opponent (confirm with 👍 emoji)

Map Mechanics

Sector Control - Starting Positions

  • Allied starting sectors: Utah, Omaha, Gold, Juno, Sword (5 landing sectors)
  • German starting sectors: All other sectors on the map
  • Most of the map begins under German control

Adjacency Bonuses (Attacker)

  • +1 Break Limit for each additional friendly sector bordering the target after the first (the sector you're attacking from)
  • Maximum +4 Break Limit (even if you control more sectors)
  • Applies to either side when attacking

Example: Allies attack Caen from E2. Caen has 6 bordering sectors total. Allies control E1, E2, E3, E4, E6, and D5 (5 additional sectors). Allied adjacency bonus would be +5, capped at +4 BL. The defender does not receive an adjacency bonus.

Strategic Note: Controlling 4+ sectors around a target maximizes your adjacency bonus. Beyond that, additional sectors don't increase BL but may serve other strategic purposes (cutting supply, opening new attack routes).

Supply Lines

A sector is supplied if the shortest path to a supply source uses only friendly sectors.

Supply Sources:

  • Allied: Utah, Omaha, Gold, Juno, Sword, or captured paradrop sectors
  • Axis: C7, D8, or E9

How to Check:

  1. Count sectors to your nearest supply source
  2. If multiple paths tie for shortest, you only need ONE of them to be all friendly
  3. That shortest route must be all friendly sectors - longer routes don't count

Unsupplied Penalty: Reduce the Morale of all units by 1

Landing Sectors

  • Landing sectors: Utah, Omaha, Gold, Juno, Sword (the 5 Allied starting positions)
  • Landing sectors always count as Allied supply sources
  • Landing sectors cannot be captured by Axis — they represent the permanent Allied beachhead
  • Allies get +2 Break Limit when fighting in landing sectors (attacking or defending)

Flooded Sectors

If paradropping into flooded sector: -1 BL additional penalty

Terrain (Farmland, Bocage, City, Flooded)

  • Suggested terrain for your table setup, but not at all required
  • Players may agree to house rules if desired

Paradrop Rules

Allied players may conduct paradrops:

Requirements

  • Choose any German sector NOT adjacent to Allied sectors
  • Choose an enemy-adjacent, non-landing Allied sector the attack originates from

Restrictions

No Vehicles - Infantry and light guns only

Flooded Sector Paradrop

-1 Break Limit penalty to Allies (difficult landing conditions)

Results

  • Allied victory: Sector becomes Allied-controlled AND becomes an Allied supply source (like landing sectors)
  • German victory: No territory changes (Allied attack repelled)

Break Limit Modifiers

  • Attacker (either side): +1 BL per additional friendly sector bordering the target (beyond sector attacking from), maximum +4 BL
  • Allies Only: Flat +2 BL if fighting in a landing sector (Utah, Omaha, Gold, Juno, Sword) — attacking or defending
  • Flooded Sector Paradrop: -1 BL penalty to Allies (difficult landing conditions)
  • Reinforcement Bonus (defender): +2 BL per consecutive repelled attack on a sector (stacks: +2, +4, +6, etc.). Cleared when the sector is captured or supply is cut. Applies to either side when defending

Scoring System

Coins track your campaign contribution and determine awards and prizes.

Coins (How to Earn)

Playing Games:

  • Play a game and report it and post pictures on Discord: +1 coin
  • Share pictures of your game online and tag Waterloo Games: +1 coin

Store Patronage Bonuses:

Action Coins
Every $30 spent at store during campaign (per receipt) +1 (repeatable)
Paint/assemble models in store +1 per session
Use newly purchased model in campaign game +2 (one-time)
Bring a new player for their first Hail of Fire game +2
If that new player joins campaign +2 additional (4 total)

Note on store purchases: Coins are calculated per receipt. A $93 receipt = 3 coins. However, multiple smaller receipts cannot be combined (e.g., three $20 receipts do not equal $60).

Bonus: Coins also grant in-game rerolls! See Campaign Veterancy below.

Campaign Veteran Status

As you participate in the campaign, your accumulated experience translates into in-game advantages.

How It Works

For every 4 coins you've earned, you gain 1 reroll to use during a game.

Using Rerolls

  • Rerolls can be used at any point during the game
  • Apply to any single die roll (to-hit, damage, morale, etc.)
  • You choose when to spend them
  • All rerolls refresh each game (don't carry between games)

Announce your reroll count to your opponent before the game starts.

Victory Conditions & Map Resets

Campaign Victory Occurs When

  • Allies control all 7 city sectors for 7 consecutive days, OR
  • Week 12 is reached — April 13th, 2026 (Allies must control more cities to win)

Quick Reference

Game Sequence Checklist

  • ☐ Schedule with opponent, determine who plays which side
  • ☐ Roll for initiative (1d6 each, Allied +1, wins ties)
  • ☐ Initiative winner picks which sector is attacking which sector
  • ☐ Determine scenario attacker (vehicle count)
  • ☐ Check coin totals and announce rerolls (coins ÷ 4)
  • ☐ Calculate BL modifiers
  • ☐ Play game
  • ☐ Initiative winner wins = attacker captures target (Axis cannot capture landing sectors); loses = no change + reinforcement stacks (+2 BL to defender per repelled attack)
  • ☐ Update map, post to Discord with photos

Break Limit Modifiers Summary

  • Attacker (either side): +1 BL per additional friendly sector bordering target (max +4)
  • Allies only: +2 BL in landing sectors (Utah, Omaha, Gold, Juno, Sword)
  • Paradrops: Allies -1 BL if flooded
  • Reinforcement:+2 BL to defender per repelled attack (stacks, cleared on capture or supply cut)
  • Landing sectors cannot be captured by Axis

Unsupplied Penalty

Reduce Morale by 1

Scoring Quick Math

  • Play game: +1 coin
  • Purchase $30 at store: +1 coin (repeatable)
  • Paint in store: +1 coin per session (max 3)
  • Use new purchased unit: +2 coins (one-time)
  • Bring new player: +2 coins (+2 more if they join)

Player Roster

Rank Player Side Coins Rerolls Games Wins Actions

Game History

# Date Allied Player Axis Player Battle Winner Result Actions

Coin Transactions

# Date Player Coins Reason Notes Actions

Coin Earning Reference

Play a game (report with photos)+1 coin
Store purchase ($30+)+1 coin (repeatable)
Paint/assemble in store+1 coin per session
Use newly purchased unit+2 coins (one-time)
Bring a new player+2 coins
New player joins campaign+2 coins (additional)

Raffle

Each coin = 1 ticket. Toggle players to include or exclude. Coins are not spent.

Draw from:
Include Player Side Coins (Tickets) Odds

Export Data

Download all campaign data as a JSON file for backup or sharing.

Import Data

Load campaign data from a previously exported JSON file.

Discord Integration

Connect to Discord to post game results and campaign updates to your server.

To get a webhook URL: Server Settings → Integrations → Webhooks → New Webhook

Reset Campaign

Reset the map to starting positions (keeps players and coins for Season 2).

Submit Game Result

Submit your game result for admin approval. Your submission will be reviewed before updating the campaign map.

Campaign Map Reference

Red = Allied Black = Axis

Campaign Map

Pending Submissions

No pending submissions.

Admin Login

Enter the admin password to access campaign management features.